Octopath Travele 2: Temenos, the Cleric

Temenos the Cleric’s “A Journey for Truth” plotline will undoubtedly make use of magic.

As you seek to learn the truth about a sad tragedy in your church, one specific narrative line appears to be quite mysterious. In the Square Enix blog entry, a bit additional information was provided:

Your name is Temenos Mistral, and you are a cleric. Your tale begins in the mountainous region of the Crestlands.
Though easygoing in your duties as Inquisitor, that all changes the day a tragic incident takes place in the church.
“Oh dear… I suppose it can’t be helped. After all, doubt is what I do.“
Sensing that there is much more to the incident than meets the eye, you set out to solve the mystery left in its wake…

Temenos’ skills appear to be centred on serving the team as a whole and maximising the advantages of others.

Path Action

Temenos has the ability to call companions to assist him during his turn and steer them across the battlefield during the day.

You can break individuals in combat at night to force information out of them with the character’s Path Action. The knowledge may be obtained by simply reducing your opponent’s shield points to 0, therefore a complete victory is not required.

Talent

When a nighttime combat begins, Temenos’ Talent, Moonlight Judgement, instantly activates. This blinds the opponent, decreasing their accuracy and defence.

Latent Power

Temenos may utilise Judgement to employ assaults to reduce an enemy’s shield points while his power gauge is full. This offers the chance to eliminate more powerful adversaries in a single move.

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